TwelveSky 2: WarCry First Look Q&A
With the announcement that TwelveSky 2 is set for imminent open of import, WarCry had the chance to blab ou with Merchandising Film director Raymond Gunawan for our 'first look'. See why Gunawan is proclaiming TwelveSky 2 a PvPer's delight by clicking 'read more'.
Please introduce yourself and give U.S.A your game development history.
Hello WarCry readers. My name is Raymond Gunawan. I am the Merchandising Director of MAYN Synergistic, Pte. Ltd. I have been working with MAYN since the beginning of the year and responsible for the Go-to-Market strategy of MAYN's starting time title: 'Twelve Toss 2 – Lift of the Flip Clan'.
What is the background of the name "TwelveSky"?
That is quite long chronicle, but to total IT up the 'Xii' refers to 12 magical shards that were in the self-will of 12 legions that once ruled supreme. They were eventually defeated away a kin group known as the Sky low the leadership of Master Chen. Lord Chen collected the 12 shards and fashioned them into the hilt of his now legendary sword…Twelve Toss!
If the readers would like to read about TS2's background write up, please visit our main site at http://WWW.12sky2.com
How does the original TwelveSky connect to the new TwelveSky 2? Would you consider TS2 a prequel or a subsequence to TS?
In that respect is very weeny correlation between the two. The background stories between' Twelve Sky' and the 'Twelve Sky 2' do non connect at whatsoever horizontal.
TS2 is neither a prequel nor a continuation to TS. I say this because the storylines rich person zero synergy at all. When we pose out writing the narration for TS2 we did not pull from TS in the least.
What is TS2's setting?
TS2 is kick in Ancient China, where players are thrown into an age old conflict betwixt three warring Clans. Centered on the re-emergence of the Sky kin, players must fight for the reward of their clan and brethren.
Is the background chronicle based? If so, how comprehensive was the research needed for the crippled?
We suck up on historical elements patently with the architecture and to a limited extent with the habiliment. That is where the similarities end. the events and themes that affect the story and the game are entirely fictional.
Do you plan any cross-platform ontogeny?
This is something that we are discussing with ALT1. Our main centerin at the moment is to see to it successful commercial launch of TS2 for the gaming residential district to savor.
What classes and races are included in TS2?
We have iv clans in the secret plan: the Imperial Dragon, the Royal Snake, the Fierce Panthera tigris and the Ancient Sky. Each of these clans has a distinct combat-ready fashio. The Dragons lean to be many balanced warriors while the Snakes are same good assassins. The Tigers are the 'giants' of the game, they are slow but deal massive damage.
The Sky is the newest of the clans, though players wish not personify able to join them until they reach a certain level.
You can find more information about the clans in the back guide at our land site HTTP://www.12sky2.com.
Which of the above is your attribute favorite and why?
Each tribe has its own unique put together of attributes and has been developed with Libra the Scales in mind. The Tigers are same tough, the Snakes rely to a great extent on speed spell the Dragons are a Thomas More poised clan.
I personally enjoy playing as a Panthera tigris. The Tigers fit my acting style especially imputable the ability to defy offensive attacks. With the Tigers' lower damage output when compared to other clans, we simply need to survive our foes.
In the Features section of the TS2 website, IT mentions 'grand steeds'. What steeds are we talk about? Wish players be competent to fight while adorned?
We are tranquillize functional through the details with ALT1 on the nature of the 'dignifying steeds'. Equally before long as we have the inside information connected these mounts, we wish communicate it to our community on our main web site.
Your FAQ indicates that TS2 is 'dislodge to play'. Testament it have a 'hard currency shop'. What types of items will equal available in the cash shop and what is the price range?
Yes, we will have cash items available to enhance our players' gaming experience. We are still working along the details, only you fanny be rest assured there will exist items to enhance the in-game feel for all player levels. The items bequeath also be very reasonably priced to see affordability of these items to all of our players.
What is your favorite premium item?
That is not an promiscuous question to answer. Each token has a careful vantage to the player, so IT is hard to pick up same item Eastern Samoa the favorite. It depends on the plac very. For instance, point to increases bag space may be selfsame useful end-to-end a warrior's journey. Notwithstandin, whatever items to increase the experience rate will be more expedient during hunting expeditions, patc other items May be useful for PvP wars and battles.
If I moldiness weft one, it would be the charms to increase success pace of upgrading weapons and armour, and charms to reduce the luck that the equipment will be ravaged in the event of a unsuccessful upgrade. Victorious upgrades will give several benefits, including stat increases and of course bragging rights for those players many concerned with esthetics.
More MMO players complain about the "pulverisation" in games. How overmuch "grind" is involved in TS 2?
TS2 is designed to ensure that everyone volition comprise able to reach the highest levels. However aside no mean will it be easy. Depending on the time invested in the halt some Crataegus laevigata rise up faster than others.
TS2 unplanned gamers will still be capable to enjoy the game especially when taking full advantage of MAYN-hosted double experience events, active in regular PvP battles and using go through-enhancing cash items.
Are in that respect decent challenges for high schoo-level players?
Oh yes, the most challenging aspect of the plot is the profession system useable to players. There is an in-game thespian government for for each one of the clans, so nasal-level players can run election and appoint dozen Vices. They are responsible for forging alliances and leading their clan into battle. They serve for a fixed-term limit of 1 month in front ray-election. These officers too take in admittance to special items that they dismiss capitalise of. That should keep high-level players on their toes and busy for a while.
We are also constantly working on introducing new content including to a greater extent levels. In point of fact, we just free a new bracket in Korea that includes 12 more levels.
What about PvP? The FAQ indicates that PvP "is ready to live one of the best experiences to date". How so?
Here we piss a break from most standard MMORPGs. TS2 was designed to be a PvP focused gamy. At an unshared unwavering a player has approach to several powerful martial art techniques and some subtler skills that the player fanny select from to suit his playing style. We also spent a slew of time in developing the mechanics of the faction/kinship group warfare system. Twelve Flip 2 offers double scale combat opportunities that are not usually seen in other games.
So, if you are tired of dominating solo PvP contests you prat always stress your hand at war on a large-scale by directive a group of warriors into battle.
Is TS2 geared more to the hardcore player or the casual player? What are the incomparable features for each type?
Thither are enough features to keep all levels of players entertained. We wouldn't be doing a good job by restricting the enjoyment of a segment of gamers now would we!? That is the whole idea behind us choosing the free-to-play model, we lack as many players enjoying the game regardless of the type of gamer they May personify.
The role player-run governments should keep a lot of the players involved especially the higher-level players. The in-game items available for buy will give up even the casual gamers to add a incompatible dimension to the gamy fairly quickly. Ah yes and of course the mounts and pets are always crowd pleasers.
What is your favourite in-game area? Draw it to us please.
Information technology is catchy to suppose, nearly every orbit happening the map has its own set of challenges. If I had to
choose just one area IT would probably be Death Valley because of the challenge it
would pose to most players.
Does MAYN have any strange games in development? If so, what can you tell the States about them?
At the present moment our sharpen is to ensure the success of the English version of TS2. At length we would follow it up with opposite language versions of the unfit.
However, we are always in continuous discussions with games developers to learn about new opportunities. At present we are planning to release our second title towards the remainder of the year.
Recently, Aeria Games bought the Continent rights to Twelve Sky 2. Can you explain the difference betwixt the European/Asian TS2 and the North American TS2? Are the ii basically the Lapp game? Did MAYN develop the North American interlingual rendition?
ALT1 (formerly Gigasoft) is the developer of 12 Sky 2. MAYN is working closely with ALT1 to successfully print our version of TS2, Twelve Sky 2 – Rise of the Sky Clan. Regarding the difference with what Aeria Games is offering, I have not seen their interpretation of the gimpy so I have no idea what the differences might be. [/b]
Please add any other information that you'd like.
We are always working towards providing top quality service and support to both our players and business affiliates. We perpetually assess our direction to ensure the best feasible final result for all project we undertake.
We believe that a society has to atomic number 4 prepared to change and re-vamp accepted practices to meet the ever ever-changing needs and demands of the MMO residential area. This principle is at the core of our basis. MAYN Interactive's imaginativeness is to get on the leading independent MMO publishing company in the market.
Thanks to Mr. Gunawan! We'll have a beta report soon!
https://www.escapistmagazine.com/twelvesky-2-warcry-first-look-qa/
Source: https://www.escapistmagazine.com/twelvesky-2-warcry-first-look-qa/
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